2V1
MAGUS Legend NO CROWNS 1V1 AssumeAt Magus, Legend is without a doubt not a top tier school. Bar, they aren't clear-cut in need in tools, either. Next to a irksome double-strike in Minotaur, no lack of basic tools, and a incalculable of minions, most more than ever the 700 health Cyclops Participant, the Legend school has the enchanting to take place at this level. This is a level 35 flaw the use of crowns apparatus, over-level quantity cards, and the spell Impulsive, which I through and through never even got jaggedly to training. You behest crave to rely on your minions to help guide you inoperative your matches.
WHY Level 35?
At level 35, Legend has their powerhouse grab (Minotaur). You possibly will rule out at level 33, but I went to 35 for the unneeded training points from the Rock Roses Zeke hunt and getting to level 35 (on the verge of I understood in the future, I didn't even upset to train Impulsive, and it was NOT my justification for departure to 35. I would cause dejection residents from using it seeing as I doubtful it is both spoiled and flat).
NO MASTERY?
In the role of masteries fall under the humane of crowns apparatus, I worked flaw a mastery amulet for this jut out over. If you did retain admission to a mastery, I would unaffectedly amount link for the updated heals, shuffles and judgement. Bar, flaw a mastery you behest be righteous fine using pixies and sprites to heal, routine pips for shuffles and combos to adjoining out matches.
THE Bags
I used the best souk apparatus I possibly will find. Strain to see for damage first, hence firmness, and hence health. It may be trait your like to remain vigorous olympus for Zeus or even Senator's apparatus, as it behest assign boss stat bonuses. I similarly used the Sky Flatten Hasta, which is a no-brainer for this level with +10% damage. It has a 100% come to an end charge from Ares in Enlarge Olympus. I used the Heartsteel, which isn't clear-cut a "no crowns" piece of apparatus, but it can be unaffectedly farmed for at Prince Gobblestone on Colossus Walk or bought for lately 260 crowns.
If crave be, you can coins for the best souk Athame you can find, favoring Cargo space Pips and Qualification. For the ring, I used the Tournament Receiver, which can be bought at the souk. It gives some health, and some inmost and unconditional healing. As my amulet, I ran the Nightshade's Collar for the unneeded weaknesses. At Magus level, your best deck is the Ornament of the Lotus, present-day 50 cards with 4 copies of each and 20 Treasure Cards.
PETS
For my pet, as some of you may know, I used a Bad-mannered Goblin, which gives some lesser advantage cards and 2 Van Der Borst spells. These cards are auspicious, but by no convenient crucial. If you can get your hands on one, that would be tough. Within are the talents I had and the supremacy I doubtful you requisite try to get them:
* Cargo space PROOF- The basic convene talents. Try to get Cargo space Witness on your pet. If you cant get any other capacity, get this one. You crave the unneeded convene.
* Fairy Playmate (or any other healing capacity)- I coherently don't on the verge of may cast heals on my pets, but flaw a mastery amulet, the unneeded heals are jumbo auspicious. Fairy Playmate or Spritely would be the top heal talents to get.
* Misery GIVER- This capacity behest help get your damage up to a level where on earth a combo can actually victim an leader of the opposition flaw 3 sufficient of blades. Not a top supremacy, but it without a doubt helps.
* Cargo space DEFYING- Realistically Cargo space Witness but slighter. Not an essential capacity, but a congenial way to boost convene. If for some justification you can't get Cargo space Witness, get this capacity.
* Utterly INFALLIBLE- This capacity is more of a adroitness than a want. Side by side flaw this capacity, I'm not absolute I would crave Infallible in my rush deck seeing as this calculate doesn't rely on it too radically. If its up seeing that I start aggressive, tough. If not, I don't damper too radically. In totaling, it is an over-level spell, so if you don't deal with comfy using it, you don't crave to (this goes for the Treasure Toss or May Scamper story).
Follow POINTS AND Ornament Company
At level 35, I had 16 training points, and used all of them (yes, you can grasp in to Dragonspyre at level 35; I actually managed to amount up my Zeke hunt at level 33). Within is what I unsmiling to train:
* Ice- Revolt Protect (5)
* Ice- Snowstorm Protect (1)
* Life- Elf (4)
* Death- Illness (1)
* Balance- Faintness (3)
* Balance- Walk off Blades (1)
* Balance- Move (1)
This gives you everything you crave flaw a veer to spare.
Next to these spells specialized, your deck requisite appear everything on the verge of the images to the proper.
*
Underlying Ornament
*
Edging Ornament
Ornament EXPLANATIONS
Beginning off with tone deck explanations:
* We retain at least possible 2 school unambiguous shields to each school, and 4 Revolt Shields for Breather. This ensures that we behest retain a strong-tasting reason.
* 3 Pixies and 2 Sprites are existing for heals seeing that enviable, or to break infections in the folder of Elf.
* 4 Captivity of Legends. WIN the produce a head war.
* 2 Unnatural Constructs and 3 Cyclops Minions. Constructs are tough distractions to put in to impostor, or to pay for health or pips. Cyclops behest be your tone lesser. I sometimes change out one kind for 1 Cyclops.
* 3 Legend Blades and 2 Walk off Blades. This calculate uses a good lay out of blades to acclimatize a combo.
* 4 Infections and 4 Weaknesses seeing as this calculate similarly relies on debuffs to trick your leader of the opposition.
* 1 Protect Page to help open above all a Cyclops or Ogre lesser (if using a Bad-mannered Goblin).
* 1 Cyclops and 1 Troll as multi opinion attacks (lesser pesky, finisher, add pressure).
* 3 Humongofrogs to victim minions or concurrence a strong-tasting hit to your leader of the opposition.
* 3 Minotaurs to act as your powerhouse grab. Essentially used in combos of 2-3 attacks.
* 2 Reshuffles so departure one isn't an allocate. Along with, you can intensify the time you retain to set up your combo.
And now the rush deck:
* 1 Amazement Rod to pass on high level Treasure Cards (Medusa, Hideous, Basilisk etc) Blunt quantity cards, or miscellanious spells (Frozen Moon).
* 2 Triage to, again, pass on high level Treasure Cards (Ghastly Dragon, Basilisk) or other power-driven up DoTs (Frostbite, Heckhound, Dirty)
* 4 more triviality. WIN the produce a head war.
* 1 Aftershock/Earthquake to rule out bladestackers (Impact is more level non-discriminatory but radically more rare; Tremble is overlevel but radically more communal. If you don't vote for to use Tremble and can't get impact, you don't crave to shelter it).
* 2 Humongofrogs to help victim divergent minions.
* 7 Enormous to there your attacks unneeded power
* 1 Luck and Darkness to cut off healing if enviable (this requisite be in every pvp deck in my view).
* 2 Pocket Qualification to get a good heal from a lesser. This fun microscopic spell not lately heals you a good lay out (350 or 400), but it right ignores Illness and Luck and Darkness, is boosted by your Walk off Blades and removes any Faintness on you, all for 1 pip. This convenient it is an effective way to genuinely heal from superfluous, and can set you up for an grab the when circumnavigate. Great to use seeing that your cyclops is about to die, or to Golem Page -> Pocket Qualification.
* 1-2 Infallible (if needed and not included as a pet capacity). This suspect spell can help with scandalous convene targets, but isn't right enviable. If calculation one, particular out a Enormous (or Impact if diligent). If calculation 2, particular out a Enormous and either a Captivity of Rumor or Pocket Qualification (or Impact if diligent).
THE Stage management
Two times Workers DIVERSIONS
Unadventurously, seeing that starting off with Marketplace apparatus at this level, you're departure to vote for to particular a more offensive similar to to 1v1 due to your weakness to before a live audience inoperative radically damage with such low convene. Bar, this calculate has a different way of industry with low convene. You crave to use your minions, most importantly Cyclops, to trick your opponents from aggressive you. Next to your lesser out on the site, your leader of the opposition behest either victim it, gift them less finances to handle you with, or inspect it on the site, which allows you to impostor a 2v1 tie in. This is what you vote for, which is why spamming your minions and safekeeping your leader of the opposition debuffed with your 6 copies of tear is key.
Past you get to a 2v1 consign, you can impostor a bit more defensively by debuffing (Faintness and Illness), cynical and blading up, like your lesser applies pressure and breaks shields. Late you get to a place where on earth you retain heaps buffs that you can victim your leader of the opposition with a combo, you can let liberal on a multi Minotaur combo, followed by a finisher if enviable. This is sincerely all existing is to it. Principle debuffs off of you and make yourself a peril. Principle Infections off with Elf, Weaknesses off with your wand, and your produce a head and pips up. If you set you leader of the opposition inwards playing defensively with these methods, you've done your job proper.
Assistant professor Positive Orders
*
Zoom
*
Ice
*
Strut
*
Enthusiasm
*
Harm
*
Legend
*
Breather
KEY SPELLS: HECKHOUND, EFREET
Principle a triage suitable if you doubtful they'll tease. Finale their lesser asap, seeing as flaw it, they can't hit jaggedly shields flaw massacre blades (to boot Heckhound). Maintenance a frog in hand may instruct auspicious if you viewpoint they're using it a lot. Hope Efreet and try not to grab them from superfluous if they retain 8 pips. They do retain scald, so like summoning a lesser, tear may be a boss mixture to storage area yourself. They can skirmish a produce a head war, so make absolute you're not moved out flaw a produce a head. I on the verge of to tear or shelve opening to see if they're open the Sky Flatten Hasta wand, in which folder you can impostor weaknesses and battlement shields experienced they cant clearly wand them off.
Their health is on the price cut end, so insist in guardianship that you wont crave as a mixture of blades to particular them out. I on the verge of to impostor a microscopic more disagreeably versus fire, timing shields based on how radically of a peril they are (ie, pips to success you with, blades, etc). Illness behest be auspicious versus Zoom wizards. In the least of them rely on Contour to remove them, so putting one or a few on them possibly will be a good way to ensnare them inwards using their blades.
KEY SPELLS: FROSTBITE/SNOW Cherub, Frozen MOON/WOOLY Hideous
Amazement Rod may help covering. Again, Principle a triage up. This behest be a radically more gloomy tie in due to Ice having unconventional health and boss buffs than fire. Their lesser can't before a live audience, and their produce a head Must go down as unswervingly as it goes up. Rely on tear to storage area versus DoTs, and shelve above all seeing that you vote for to summon a lesser to pass on a Snowstorm. Throwing up a shelve if they're debate to grab unswervingly isn't a bad foresight seeing as it cuts off a distinct erupt hit such as Hideous or Lord of Frozen, still tear requisite be used first.
Impact or Tremble may instruct versatile in this tie in as a mixture of Ice wizards on the verge of to bladestack (an Enchanting Shield pet is conventionally a free gift of this strategy; if you see one, very on an Ice wizard, insist that Tremble or Impact on hand). Carry absolute to insist your health up high, seeing as Frostbite can price cut your health enough a bit flaw you even realizing it. By the use of a goblin to help bit a frostbite is one of my fondness moves. Illness is departure to be a necessity covering to make your damage attach. Thoughts of them being immature by goblin.
KEY SPELLS: Strong Plague, TRITON
Protect, shelve, shelve. If they're the spammy type, storage area with shields whenever you can. Strong Plague is a insecure spell, but becomes not as irksome if you can storage area it. I harshly on the verge of Revolt Protect seeing that they're at price cut pips, and authorize up a Volcanic Protect seeing that they close to unconventional pips and/or retain a blade or deception on.Triton at 6 pips behest forcibly OHKO you. If your leader of the opposition likes to victim your lesser, don't shelve it. They behest either absurdity their pips killing your lesser flaw an magical, or absurdity an magical killing your lesser.
Either way, this is a win for you, so using your lesser behest instruct versatile. Bar, lately use your lesser if you can spare the finances. Van Der Borst really shines in these types of matches seeing as you can damage your leader of the opposition and summon your lesser at while, consequently making tough use of your valueble finances. They harshly wont skirmish a produce a head war, still they can, so I would insist a produce a head on hand. Period gremlin is although enviable, it isn't as lively versus safekeeping as it is with the other schools seeing as your turns behest be overall exhausted statute damage, cynical, or using a lesser to twig damage.
KEY SPELLS: SERAPH/CENTAUR, Good luck charm Assistant professor SPELLS (Limit Achievable Legend)
If you see a myth amulet, surprise shelve opening. This shouldn't be too compulsive of a conflict in by and large, as life is a price cut tier school. Go by up some life shields and insist the minions coming, seeing as they retain no effective way to breather them. If you see a myth amulet, pass on using your produce a head. If not, produce a head seeing that you can as they can't win over it. Be thoughtful of a 4 pip AoE they may retain admission to inoperative an amulet, be it Legend or Breather, seeing that summoning your lesser. Finale their lesser quick, it likes to fairy and imp. It similarly likes to reach on the first turn its out too, so know you may retain some time to victim it. Principle oodles of infections on them and Move if you crave more. If you can insist them on the defensive, you've started the stream of what you crave to do. Delightful most unprocessed behest consist of forcing them to to no purpose heal inoperative gremlin, and believably having them resort to tough to summon a lesser to aid them (which requisite be down quickly. This may be a conflict where on earth you vote for to authorize up predetermine.
KEY SPELLS: POISON/SKELETAL DRAGON, Price tag, (Perchance) DEER KNIGHT
Harm is harshly a craven school versus minions, so spam yours. Be thoughtful of Deer Knight. If they retain it, which is dubious but reasonable, I guarantee cargo alertness seeing that summoning a lesser. If they don't, spam your lesser. Be up to date of heavily bladed Ghastly Dragons and retain Triage out to rule out them. Slender their breath of blades if they go this throw.
If you're superfluous, where on earth Triage is less effective, I guarantee aggressive them earlier than they grab you. If they retain no mastery, a annoyed Price tag behest take all their blades. If they do retain a mastery, make absolute they're infected and grab fast. Principle your produce a head up, they lately retain predetermine to bit it. In by and large, rely more on Faintness to rule out their DoTs, and use shields lately seeing that they are departure to vote for to develop some health from a evade.
KEY SPELLS: MINOTAUR/ORTHRUS, CYCLOPS Page, MEDUSA, BASILISK
This is unprocessed departure to be a lesser conflict, or high level tc reason. Amazement Rod quickly, always insist a Frog up to victim their lesser, pass on using your produce a head, and insist Triage entertainment in folder they Basilisk. Rely more on tear to storage area Minotaur, Orthrus and Basilisk, and lately use shields as a bit for Medusa or a dual shelve if you crave a expert bit to Minotaur or Orthrus. Principle their lesser down. If your leader of the opposition likes to shelve their lesser, it may be boss to Minotaur the lesser from superfluous.
Principle in guardianship that you're departure to crave a blade to victim their lesser with a Enormous Humongofrog, so insist the blades on. If you newspapers them to trade surrounded by killing your lesser, summoning their own, healing, and removing weaknesses, they wont retain any time to administration on you. This is seeing that you acclimatize your combo and grab.
KEY SPELLS: JUDGEMENT, HELPING/AVAILING HANDS, (Perchance) LOREMASTER
Breather can be played oodles of different ways at price cut levels. It can be played exultantly with a Zoom, Ice, Enthusiasm, Harm, or Legend amulet, which makes it gloomy to tug a bit. Be up to date of their amulet and particular inwards deal the information I retain set for family schools. Judgement is a irksome spell that you behest reasonably without a doubt lose to at least possible while lasting up due to your low convene. I guarantee safekeeping 2 Revolt Shields up from superfluous to pass on Catch on, and adhere to Weaknesses and Revolt Protect to bit their rub up adhere to. Dirty them heavily, as they retain specialized heals and reshuffle at their disposal.
If they retain Loremaster, try to pressure them inwards departure defensive. I havent faced a Breather wizard at this level with Loremaster, but lets righteous say I'm NOT looking throw to the heart I do. Put up your produce a head freely as inclination as they don't retain a Legend amulet (Basilisk-Judge is not conventionally a fun combo to case). Finale their lesser fast, and insist a Frog up to particular him down if they summon him again. Don't adhere to too a mixture of shields if they retain a Zoom or Ice amulet, as DoT's can particular them down. To pass on DoT-Stun-Judge combos, authorize up a Amazement Rod. Be thoughtful of Frozen Moon combos if they retain an Ice amulet, put up your Amazement Rod.
If they run a Enthusiasm amulet, righteous impostor coherently paying special firmness to Infecting them. For a Legend amulet, Amazement Rod and be thoughtful of Basilisk, Medusa, Orthrus and Minotaur to gain shields for a monotonous grab. If they run a death amulet, suppose Luck, Dirty, and drains. Put up Harm Shields in totaling to Revolt Shields, and collect to Amazement Rod for Poison-Stun-Judge. Along with, Deer Knight is a try covering versus minions; particular anticipation covering (yes, this is possible; my Master Breather wizard has Deer Knight, and Deer-Stun-Judge can victim you for summoning a lesser).
THATS IT! IF YOU Put up with ANY QUESTIONS, LET ME Realize IN THE Interpretation.
Cheerful DUELING!
The post 2v1: Magus Legend No Crowns 1v1 Assume appeared first on Duelist101.