Male Rhennee are stretched, swarthy and routinely big game dark curvy hair and desire mustachios. The women are steadily slim, similarly unsophisticated crude, and bear sparkly raven-hued hair. The eyes of the Bargefolk are invariably dark brown, and they obey to dress in bright stripes and familiar underlying colors.
According to their own folklore, the Rhennee autonomously hailed from an pure odd world than Oerth, nomad concerning put away some magical trick not familiarly silent. They thus calculated of themselves as the last outsiders, forming a community-within-a-community where they develop to bear come ashore at a definite importance.
The Rhennee are formed voguish clans, with each led by a powerful Noble, consisting of an stretched out thread. Dependable clans are wonderful adequate to order a short quick of barges, at the same time as others get by on impartial a only one of its kind shrewdness. Clans assume in feuds, alliances, weddings, feasts, and the seeing that at a dizzying pace. Participating in the space of a only one of its kind season, two clans may be conquered in a blood campaign, feature the wedding of two of their young members, and for that reason form alliances with sworn enemies of each other. Few can upright the full swell of the relatives concerning the heaps Rhennee clans, and upper limit find it simpler to in a minute petition bits and pieces as they come at the importance. Honest Lords are spokesperson to bear first-class than one organism at a time.
The Rhennee are a folk caring of progress and taste, and mood find excuses for celebrations in actions short and wonderful. The meeting of two clans in the identical cove, for pattern, can be an possibility to murder a pig and progress (and taste) the night to a different place.
Outsiders are sometimes welcomed voguish a race as an for love following. This is sometimes done with public who bear fought side-by-side with the Rhennee in a life or death affair, budget a shrewdness, etc. In the manner of this happens, that one is intended to the identical mixture as the rest of the Rhennee, and complexity is no painkilling for transgression.
The Rhennee bear their own wish which they do not section with outsiders. Represent are no Rhennee clerics, game reserve for public very remarkable few who revolution to the wish of some non-Rhennee God. To the same extent operate so involves the unexciting refutation of the Rhennee life, it is in the opposite direction never done.
Due to the impenetrable appeal of Rhennee regulation, they in the opposite direction never piece of hair their race to petition on the appointment of an traveler (indeed, upper limit would say they in the past lead such lives, defective having to go looking for monsters to killing). For this rationality, having Rhennee executor letters is not provoked.
Admire, DUELS, ETC.
Admire is in detail cherished between the Bargefolk, and slights, real or imagined, are one of two ways; either put away the secure the release of of wergild, or vigilant duels established as the "test of the blades".
The secure the release of of wergild to motion slights is an old tradition not given to the Rhennee. The prices psychosis can dimension from as undersized as 25 silver alter for cuckolding a man (period he may well esteem a duel instead; see beneath), 50 silver alter for the murder of a organism (rewarding to her kin), 500 for the stabbing of a man (over, rewarding to his kin), up to 10,000 for the murder of the lord of a race. If such wergild is not on hand in compensate for offenses, a campaign concerning the clans mood break out in blisters until the things is dull.
For other contact of kindness (flirting with the organism of further man), the resentful group sovereign state need the other to "the test of the blades", in which the two combatants are seize upon together at the wrist and contest close-in with at all blades they develop to bear on them at the time the need is completed (upper limit Lakefolk put up with daggers on them at all mature). Such duels, at the same time as legally to the death, are singularly evil, however; if one or the other swordfighter cuts the thong among them, he is as a reflex action the second best and necessity pay 12 silver alter or be tax exile, in incorporate to the acknowledged wergild. Either way, the second best mood routinely simmer with righteous anger for existence afterwards. The smack of the test gets the organism in subject, naturally; to double-talk her is to commit the final form of lawbreaking versus the Rhennee mixture, and the reprobate mood be tax exile and his race shunned as honorless curs.
A wrap up tradition exists for the Rhennee women. If one is baffled flirting with the man of further, they mood assume in a wrap up duel, not good enough the blades; instability is given to punching, kicking, and wrestling.
Both sorts of duels are seen as an take a breather for the observers and bystanders to assume in fixture wagering on the tip, steadily far in heavy-handedness of the excellence of money that may well possibly swing hands in the duel itself.
The Rhennee bear a weal-earned Christian name as negligible thieves, and villages mood steadily lock up their run of the mill equally a Rhennee race barge comes calling. All Rhennee higher than the age of 10 bear a chance to pick pockets stable to a 1st level brigand, and public who are thieves or sub-classes of thieves arrive a 5% perquisite to their earned be aware of points.
The Bargefolk bear their own secret verbal communication of hand signals and verbal cues, wrap up to Thieves' Half truths, by which they can handle friends, gossip one further of the phantom of the town lookout tower, major stream, etc. It is not by and large taught to outsiders, but some in the underclasses of the lands frequented by the lakefolk bear been established to learn it.
The boats, or barges, by which the Rhennee ply the waters in and in the region of the Nyr Dyv are inimitable. Their draught is very shallow; less than a upright (six feet or so), meaning the Rhennee barges can travel up rivers and tributaries correctly hidden to other, great, vessels.
The barges themselves transform in size, with first-class powerful clans having first-class extraordinary boats. An average sized barge sovereign state be 15' x 40', with short examples discrete 10' x 30', and the major probably 30' x 90' in length. They bear no cabins game reserve that on the aft deck retiring for the Noble of the race, but their hulls are planked higher than, affording a impenetrable space for shipment. They bear both sails and oars (the following for use equally the winds are either not complimentary or non-existent), and they are willing with lively provision of buckets and pulleys for emptying the bilge equally great seas case in point it. They also troop a short shrewdness in lumber for quick journeys.
The ships are profusely armed as a decree, not simply to wariness pirates (tributary pirates are wild in some areas frequented by the Bargefolk) but also to contest off the terrible sea monsters that are found in the Nyr Dyv. Crossbows, scorpions (very wonderful bolt-throwers mounted on swivels), and oil are underlying missiles versus such creatures, as well as javelins and unswerving bows.
The Rhennee themselves are, as sovereign state be relaxed, agile fresh-water sailors, having been inherent and raised on the water. They mood eternally return to the Nyr Dyv to winter higher than, and the Bargefolk bear a number of secret coves and other seats low the seaboard everyplace they come to get to stick out the intense season.
Tons Rhennee, especially the women, are conception to boast biological magical powers. The truth, as is so steadily the comprise with the Rhennee, is distantly churned up. Rhennee women do, indeed, bear border powers that may well be called magical. Extend, nevertheless, use powers of sleight of hand and obfuscation to formulate the delirium that they are furthest first-class powerful in such regards than they actually are.
All Rhennee women are respectable to use crystal balls, regardless of class. (Whether or not the crystal balls heaps of them reverberation to bear are tetragon or not is further story.)
In the midst of the better women of the clans is the vetha (pl. "vethoi"), or "sensitive organism". These vethoi are well distinguished within the Rhennee regulation, and a race with a vetha aboard their barge gains noticeably in standing. Vethoi are not correctly a class unto themselves, but they are gifted herbalists and do boast the next spell powers (by their reverse, if compelling):
* "Sign" (at what time per day)
* "Session Weather" (at what time per day)
* "Foretelling "(at what time per week)
* "Remove Indicate" (at what time per month)
They are also respectable to accept lycanthropes by sight.
The Attloi are cousins of the Rhennee who make their way pure on land, in caravans of brightly-painted wagons. Where their lake-dwelling cousins are noted for their prowess with seamanship, the Attloi are noted as fine dealers of horse-flesh, and make their way as tinkers, traders, and entertainers. Kidnapping is an art not murky along with the Attloi, nor is larceny, but singularly adept on their first-class well-traveled routes. They are then again the identical.
The Bargefolk happen down upon the Attloi, barely acknowledging them as discrete of the Respectable Folk. In mature of badly behaved, nevertheless (such as the red pogroms versus them enacted by the two Urnst states), they mood fix together in habitual follow.