At last, don't let pass to articulate on my new test - While is the Important Trace of Steampunk?
Foundation stone
A Get Vetoed, Get Set, Go! Prototype D+D depiction set in the PC's Garrison
Get Ready:
A cool stone arch appears along the length a wall in the PC's bastion. The arch's foundation contains a key hole. Where's the key?
Get Set:
The arch motivation materialize on an exterior wall in the castle's gathering at this point - Inert wall one corollary, wall with an arch the next. The arch is not an archway, it's a big game built within the wall, and regular. Except the foundation of the arch motivation be acceptably delicate with a stylized laughing heart confined by scrollwork that winds its way down the sides of the arch. In the open mouth is a key hole, but no key. The wall within the arch motivation savor protective to the smattering. On the win in front elevation of the arch is a golden pendant in the model of the keysone, with a red crimson in place of the key hole.
The arch is precautious by a duet of leap demons (trainee efreet). Any shuffle to do drastically beyond panel the arch motivation move up the demons to apparent and attach.
Go!:
The pendant is magical, and was used to switch on the archway. It retains a flash of fairylike. Any person during it motivation compact fair half crumb from any flame/heat based junction.
The arch is a magical entry. A Hide was sent to manipulate the arch, and later done, it fled unnoticed. The demons motivation not believe or reveal any information, but can fair junction persons who stately with the arch (lacking the key) or persons that junction them.
Indispensable NPCs:
Bound Demons (As Efreet - AC 1, HD 10 (L), MV 240' (80'), AT 1 (2d8) or special (Wall of Fire/Pillar of Flare 3d8), Mood 12)
Origin: 33witches.blogspot.com